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A Tile Molester question
#4
Tile Molester isn't very good with palette exploration but if you must use TM only, set your codec to 15bpp BGR(?) and mode to 2D, canvas width to 2 and closely look at the pixels. You'll notice some palette-like pixel groups eventually.

Personally I'd use GGD, because its palette explorer is much better.

But the best way would be to dump an OBJ palette with VBA's vram viewer and search for those papette bytes in the ROM.
Once there was a way to get back homeward
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Messages In This Thread
A Tile Molester question - by Neon Streak - 07-01-2019, 07:57 PM
RE: A Tile Molester question - by Deathbringer - 07-02-2019, 05:56 AM
RE: A Tile Molester question - by Neon Streak - 07-02-2019, 09:02 AM
RE: A Tile Molester question - by Raccoon Sam - 07-15-2019, 01:31 AM

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