Users browsing this thread: 1 Guest(s)
Dragon Quest VII 3DS Model Texture/Material Issue!
#7
(08-06-2019, 11:51 PM)squall789 Wrote:
(08-05-2019, 11:02 AM)pkmntrainerelio Wrote:
(07-13-2019, 11:42 PM)squall789 Wrote: Clipping distance you mean?
Yes it does, but I don't believe its accessible, but anything with a 3D camera will have clipping distance.
Just edit it in blender or whatever your 3D software of choice is.
You can't make these edits in the viewers, they don't have the functionality.
Clipping distance doesn't change anything in the model, it just changes what the camera can see, it will export exactly the same regardless of your camera clipping distance settings.

Hopefully, this will be the thing that will solve my problem, how do you edit clipping distance in Blender?

You could just go into wireframe mode, select the piece you want and then manually do it this way.
Or upload the model as an fbx, and I'll do it for you. Its been several weeks with this fairly simple issue, so I'm happy to help as it doesn't seem like you're as familiar with 3D software as I first assumed, so I have no problem helping out.

Thanks so much, how do you export or convert the models to .fbx?
Reply
Thanked by:


Messages In This Thread
RE: Dragon Quest VII 3DS Model Texture/Material Issue! - by pkmntrainerelio - 08-08-2019, 01:17 AM

Forum Jump: