Users browsing this thread: 1 Guest(s)
Nes metroid samus redesign
#4
[Update01]


well, it took me a long time to post an update for the project, but still made alot of progress since then. So,here it is.   

- lets starts with my new and improve sprite for samus. i have pretty much improved the old sprite in any way. i also create new palettes for the varia and gravity suit (well, only the orange/violet change between the two, for my convenience) 

 added sprite for any directional shooting while standing/running/jumping, spinning  jump with and without the smeares of the spacejump and hold on ledge sprite. 
 
my new samus sprite:
     


i know most of them lack the sort-of spikes? on the shoulder pad, and some of the angles for the blaster are weird, but i couldn't figure out out to make them look nice for me...  beside that, i'm quite proud of them.

- Next is the upgrades. Since this project consist of putting  the NES sprite of samus into the mario levels, i've decided to concentrate on the upgrades that are useful for the traversal of thoses. also, i thought that it would be fun to keep the powerups in the style of the nes game, while also providing modern style alternative as an option. While obviously including the powerups from the original, i've added the super missiles, powergrip, spiderball, plasma beam, the speed booster(and shinespark),springball and reserves(bc why not).  

 heres the upgrades and the projectiles: ( left is the item/ right the projectiles). the rest of the collectibles upgrades sprite will come later thought. probably only in retro style to make them fell less like recolors, while also changing the sprite for the modern missiles as a may haven't change them enough to be greenlit.  
     

and finally, heres the animations and palettes:

here's the various palettes for stuff

the suits:
Normal:     /charged:    

Screw attack & speedbooster palettes cycle/[based on the colors of the screw attack in Mretroid NES because both kill on touch] 
     

animations:

the basic mouvements:

Run:    

Rolling:    

Spinning:    

and here's those for the upgrades:

bombs+ explosions:    

charge:    

ScrewAttack+spaceJump:
   
and both seperated:
       

Speedbooster+ shineSpark
   
and both seperated:
       

And finally, spiderball( not the best looking thing in the world, i think):
   

any feedback will be apreciated.
Pokemon Mighty charizard 14 Pokemon
Reply
Thanked by:


Messages In This Thread
RE: Nes metroid samus redesign - by mlilley22 - 05-03-2019, 09:19 AM
RE: Nes metroid samus in super mario allstars - by mighty charizard 14 - 02-23-2022, 10:30 PM

Forum Jump: