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How to rip models from Super Smash Bros. Melee?
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(04-10-2019, 05:40 PM)Sir Teatei Moonlight Wrote: Okay I asked a guy I know without an account here and he says two things:
  1. Try this SmashBoards topic. Apparently an SSB4 program has a surprise feature where it can open Melee character/trophy models, and you can do an export chain from there. (It doesn't seem to get animations right but maybe the devs are still trying?)
  2. "AJ" files are animation data. "Nr" files are default costumes. So for Yoshi specifically:
    • PlYs = moveset (e.g. hitboxes)
    • PlYsAJ = animations
    • PlYsAq = aqua costume (cyan/light blue/etc)
    • PlYsBu = blue costume
    • PlYsDViWaitAJ = ??? (probably some animation stored seperately for some reason)
    • PlYsNr = default costume (green)
    • PlYsPi = pink costume
    • PlYsRe = red costume
    • PlYsYe = yellow costume

Thanks, for helping, but however, when I use the animations on the model, the model just goes very weird.
I do stuff.
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RE: How to rip models from Super Smash Bros. Melee? - by ItsMeGamerAndBFDIer7 - 04-15-2019, 08:58 PM

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