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Help with extracting models Mario & Sonic Rio 2016 (3DS)
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You probably know this already:
https://gbatemp.net/threads/how-the-hell...es.442045/
https://wiki.vg-resource.com/CPK

But according to this thread on zenhax, the CPK files in Mario & Sonic Rio 2016 Olympic Games are kinda special:
https://zenhax.com/viewtopic.php?t=2179
aluigi Wrote:This CPK seems very different than the others.
The offset and size reported by the tool are mathematically "correct" (in the sense that 0x23040600 + 48880 is the end of the archive) but they are all totally wrong and not point to the real data.
Currently I no longer support cpk.bms except for small fixes but in this case it seems that the "FileOffset" value (used in query_utf) doesn't exist at all.

Not sure if there's a solution for this issue, but it may be a reason why we don't have models from this game:
https://www.models-resource.com/3ds/M.html
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Help with extracting models Mario & Sonic Rio 2016 (3DS) - by Barack Obama - 11-26-2022, 11:24 AM

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