Users browsing this thread: 2 Guest(s)
Super Smash Bros. Ultimate Ripping Project
When an animation is played the bones of the Ness' hands (only the hand bones) get weird: [Image: image.png]

Someone knows what's happening and how to fix it? Cry  I'm using Blender 2.83.20 LTS to ensure is not Blender fault. I did nothing but import the model and animation, also tried to align the bones to different axis but didn't work.
Reply
Thanked by:


Messages In This Thread
RE: Super Smash Bros. Ultimate Ripping Project - by Sime0647 - 02-04-2023, 02:53 AM

Forum Jump: