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Descrambling Unity Spritesheets/Images
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Hi all!

Recently, I've encountered some trouble with descrambling some Unity-based images and spritesheets that I've extracted using Asset Studio.
As you may know, many of these sheets tend to come out all cut-up and out of order and not really human readable, see below.
[Image: heianjie_scrambled.png]


For an image like this, it can be truly difficult to hand-assemble the picture in a way that is representative of what is shown in-game (see my best attempt below, which left out some small transparent edges that I couldn't faithfully position).
[Image: heianjie_assembled.png]

Sure, while this looks absolutely fine and the little edges could go easily unnoticed, I just can't brush off the fact that this is technically incorrect. So, is there a way to extract a script or something from the game files that properly assembles these images, or even a standardized algorithm for reassembly?

Thanks!
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Descrambling Unity Spritesheets/Images - by Resistiv - 11-24-2018, 12:28 AM

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