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Help me ripping the battle sprites from UNDER NIGHT IN-BIRTH Exe:Late[st]
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(09-13-2018, 05:57 AM)Raccoon Sam Wrote: .pal is a set of palettes, 32bpp pRGB (8888)
.cg and .LST probably file indexes (not graphics)
.HA6 is .... something? The header is "Hantei6DataFile" and googling that yields one result - this page: https://github.com/LegendaryBlueShirt/Un...indow.java

So, using LegendaryBlueShirt's tools you might get somewhere. I can't run them so sorry.

incredibly late reply, just telling info

.pal has characters palettes in RGBA8888
.cg contains sprite data
.lst has index data for sprites
.ha6 has character scripts, frame data and hitbox data
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RE: Help me ripping the battle sprites from UNDER NIGHT IN-BIRTH Exe:Late[st] - by Sonico415797 - 07-06-2023, 10:21 AM

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