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Is it possible to add ripped models from VGs to Anim8or?
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Also, I just wanted to note something here if anyone would try it themselves. The exe file is in the bin folder that includes two folders "x32" and "x64" which both include within the two: Release and ReleaseNoFBX.

(05-26-2018, 11:16 AM)Filler Wrote: Some of the an8 settings may need to be adjusted, and conversion results aren't 100% accurate (such as armatures and animation). If I remember right, you also need another tool for FBX stuff.

Yeah, I was expecting that with the Masters Andromon model, since the user who ripped it doesn't include an .fbx file so I'll have to use the Links models of Veemon and Biyomon as tests. And what kind of recommended FBX tool I need to use?
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RE: Is it possible to add ripped models from VGs to Anim8or? - by DigitalDiamal - 05-26-2018, 05:41 PM

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