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Master System Project
#15
Over 250 games now:

Falcon Flyer
Falcon Flyer


My sort of rip. Fast, easy and enjoyed doing it!

It is sorry to say that I had to drop doing World Games, Monica no Castelo do Dragao, Submarine Attack and for the looks of things, High School! Kimengumi. Shooting Gallery has too much work done but still needs more to do. Update: Sigh... It seems the bricks suffer from either the same issue as HSK or Mark Cerny is one clever coder, making it annoying! Ohhhhh.... If there are any issues later down the line, then I might have to show WIP sheets and ripped tiles.

As for right now, currently working on Dallyeora Pigu-Wang and the players are ripped. Currently assembling and splitting them, the latter because it would have been one massive sheet otherwise. There is just one big problem... The team names are in Korean!

[Image: EvTRKsx.png]

If anyone knows Korean, please let me know what the Team Names are.

(06-01-2018, 05:06 AM)shadowman44 Wrote: Meanwhile, I planned on finishing the tokens for Monopoly tomorrow or the next day.

As for Cool Spot, yeah I actually did plan on ripping that years ago but noticed how many frames of animation there were and went lolno

Also Yawackhary, if you do have to end up retiring thanks to cooperate bullshit... You can count on me to finish up this project. After all, it was you who inspired me to continue ripping the Sega Master System (and for ripping the more obscure systems in general)

Also one more thing, what does "dynamic" mean in your case?

Same here for you, if it wasn't for your great work then this project would have never started. Oh. It's my choice of words, sorry. Here's a example on a tile viewer (yes, I know the tiles are double sized):

[Image: cffMEkU.png]

See the yellow box that I highlighted where the pink haired girl is? Those sprites change throughout the level/area. If your character moves or does an action, the sprites change. That's why I call them dynamic. The blue box that is highlighted are the sprites that don't change and only change every level/area/menu. They can even show sprites that aren't used in that time, leftovers from another time or even unused.

Most of the time, the sprites that are in the yellow box can be ripped via Tile Molester (should really teach you how to use it) because they are in the ROM and they are read from there. High School Kimengumi is an annoying exception.
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Thanked by: Superjustinbros


Messages In This Thread
Master System Project - by Yawackhary - 05-10-2018, 05:37 AM
RE: Master System Project - by shadowman44 - 05-10-2018, 05:46 PM
RE: Master System Project - by Yawackhary - 05-12-2018, 05:16 AM
RE: Master System Project - by shadowman44 - 05-12-2018, 05:32 AM
RE: Master System Project - by Magma MK-II - 05-12-2018, 04:01 PM
RE: Master System Project - by shadowman44 - 05-13-2018, 03:27 AM
RE: Master System Project - by Yawackhary - 05-13-2018, 04:16 AM
RE: Master System Project - by shadowman44 - 05-13-2018, 09:53 PM
RE: Master System Project - by Superjustinbros - 05-13-2018, 09:58 PM
RE: Master System Project - by Yawackhary - 05-14-2018, 11:45 AM
RE: Master System Project - by shadowman44 - 05-20-2018, 09:12 PM
RE: Master System Project - by Yawackhary - 05-21-2018, 05:46 AM
RE: Master System Project - by Yawackhary - 05-31-2018, 06:10 PM
RE: Master System Project - by shadowman44 - 06-01-2018, 05:06 AM
RE: Master System Project - by Yawackhary - 06-11-2018, 04:06 PM
RE: Master System Project - by Yawackhary - 09-12-2018, 01:57 PM
RE: Master System Project - by shadowman44 - 09-12-2018, 04:53 PM
RE: Master System Project - by shadowman44 - 01-02-2023, 12:53 AM
RE: Master System Project - by Yawackhary - 01-10-2023, 05:37 PM
RE: Master System Project - by shadowman44 - 01-25-2023, 02:24 AM
RE: Master System Project - by Yawackhary - 01-31-2023, 06:54 PM
RE: Master System Project - by shadowman44 - 02-06-2023, 02:31 AM
RE: Master System Project - by Yawackhary - 02-12-2024, 10:27 AM

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