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Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added)
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(04-14-2018, 04:22 PM)TheDragonScion Wrote:
(04-13-2018, 08:59 AM)ToukoKino Wrote:
(04-12-2018, 03:25 PM)PyraMythra Wrote: Personally I would advise against cats for this particular FBX, as the face UV is inverted. Best to start with the provided .blend, since it lets you set up everything manually and makes sure it's all working properly. Also, if importing into unity, dont forget the speculars. And while in blender, if you intend to match the Red shimmer across her bodysuit, make sure to make a new material, otherwise you'll have that texture all over her armor as well. Cheers.

How do you go about fixing the face UV? As it pairs up fine until I start merging the models together (Which I can't seem to do in Unity) at which point it and anything else attached to that texture blacks out. Though either way my plans on using this for VRChat have already been mostly scuttled since I have no idea how i'm going to change the facial animations for blinking and visemes.

Unity can't really do much when it comes to changing textures, blender is what you need. But if you want, I just made both Pyra and Morag with moving clothes, Toon lit shaders, and is VRchat ready if you want me to send them to you.
Hey if you could do that i'd really appreciate it. These ones have had me honestly stumped in getting them to work properly and until I get a handle on using 3DS Max or figure out what i'm doing wrong in blender it'd be nice to have them ready to go so I can at least analyze them for myself.
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RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - by ToukoKino - 04-14-2018, 05:45 PM
Normal Issues - by NikoPlymouth - 06-14-2018, 12:34 AM
RE: Normal Issues - by kurokairaku - 06-14-2018, 01:34 PM

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