04-05-2019, 12:37 PM
Due to your lack of people's enthusiasm and support towards to vanilla BGE and Crash N. Eurosis in its recent form, I’ve started to port this fangame into Godot.
![[Image: 59bf2cbb318a753f8e60b4caab060ab988bafca0.png]](https://blenderartists.org/uploads/default/original/4X/5/9/b/59bf2cbb318a753f8e60b4caab060ab988bafca0.png)
It’s not a total rollback in terms of assets, but codes have to be redone - which is claimed to be easier in Godot than in other engines, even easier than BGE’s logic bricks, but that isn’t sure just yet - and some materials have to be retooled.
Assumingly there are no Godot experts here, but I assume there are designers, modelers and texturists that use Blender. If that's so, and you're willing to design several elements for this fangame, reply, PM me or contact via gwktmplus@gmail.com
![[Image: 59bf2cbb318a753f8e60b4caab060ab988bafca0.png]](https://blenderartists.org/uploads/default/original/4X/5/9/b/59bf2cbb318a753f8e60b4caab060ab988bafca0.png)
It’s not a total rollback in terms of assets, but codes have to be redone - which is claimed to be easier in Godot than in other engines, even easier than BGE’s logic bricks, but that isn’t sure just yet - and some materials have to be retooled.
Assumingly there are no Godot experts here, but I assume there are designers, modelers and texturists that use Blender. If that's so, and you're willing to design several elements for this fangame, reply, PM me or contact via gwktmplus@gmail.com