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Timesplitters 2 NeoTokyo Rip (Feedback)
#4
Every texture need to be flipped vertically, like this sign for Maru Station:

[Image: O6OPbP1.png]

The model is also missing vertex colouring (which is only supported by the DAE model format), something which is very apparent when comparing model renders to screenshots:

[Image: Neotokyo.jpg]

Also, set each material's entries to the following:

Code:
Kd 0.5 0.5 0.5
Ks 0 0 0
Ns 0

This keeps the materials neutral and matte.

I'd say keep the original unmodified mesh despite Z-fighting, but I have a bias towards accurate archival.
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Thanked by: classyham


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RE: Timesplitters 2 NeoTokyo Rip (Feedback) - by Friedslick6 - 01-01-2018, 07:33 PM

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