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Timesplitters 2 NeoTokyo Rip (Feedback)
Hey there,

I've recently had some luck getting the story mission maps (including textures) out of Timesplitters 2 and I was wondering if somebody could give me some feedback on the models as well as some screenshot tips before I try and submit them to TMR. The models have some z-fighting where the alpha textures should be (due to the way the Timesplitters 2 Engine handled level geometry.) Should they be left in or should I go through and remove them? Below is the raw OBJ exported out of Noesis for everyone to take a look at and check over. 

[Image: GpcX6Rj.png]
Here is a link to the file:

Feedback is appreciated.

Update: I've re-exported with PNG textures
Thanked by: Filler

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Timesplitters 2 NeoTokyo Rip (Feedback) - by classyham - 01-01-2018, 05:40 PM

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