01-01-2018, 05:40 PM
(This post was last modified: 01-01-2018, 06:26 PM by classyham.
Edit Reason: Update
)
Hey there,
I've recently had some luck getting the story mission maps (including textures) out of Timesplitters 2 and I was wondering if somebody could give me some feedback on the models as well as some screenshot tips before I try and submit them to TMR. The models have some z-fighting where the alpha textures should be (due to the way the Timesplitters 2 Engine handled level geometry.) Should they be left in or should I go through and remove them? Below is the raw OBJ exported out of Noesis for everyone to take a look at and check over.
Here is a link to the file: http://www.mediafire.com/file/ul2w2z9axk...oTokyo.zip
Feedback is appreciated.
Update: I've re-exported with PNG textures
I've recently had some luck getting the story mission maps (including textures) out of Timesplitters 2 and I was wondering if somebody could give me some feedback on the models as well as some screenshot tips before I try and submit them to TMR. The models have some z-fighting where the alpha textures should be (due to the way the Timesplitters 2 Engine handled level geometry.) Should they be left in or should I go through and remove them? Below is the raw OBJ exported out of Noesis for everyone to take a look at and check over.
Here is a link to the file: http://www.mediafire.com/file/ul2w2z9axk...oTokyo.zip
Feedback is appreciated.
Update: I've re-exported with PNG textures