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How to Texture Unreal Engine .psk Models?
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(01-03-2018, 06:55 AM)Warechu Wrote: Well, I managed to do at least make it work now, but somehow I ended up with this monstrosity, and don't know why it ended up like this. Also what software did you use for the picture? I used GIMP to just remove the background from a screenshot because I had no other idea what to use for the picture.  Sad

The UVs need flipped, make sure to select the "FlipUVs" option in Noesis when converting from psk to dae, this depends on what program you're using to view the model as not all programs read the dae the same, Blender needs them flipped. You could also just flip the textures vertically.

I use Blender, and if you do as well, to make the background of the render transparent click on "Render" button next to the "File" button in the top left of the screen then in the drop down menu go to OpenGL Render Options > Alpha Mode > Select "Transparent"
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RE: How to Texture Unreal Engine .psk Models? - by Hallow - 01-03-2018, 03:34 PM

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