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Crash Bandicoot 2/3 model rip and proof-of-concept (requesting evaluation)
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Hey all. I'd like to request that someone please help me improve this model.

I think I've met the limit of the Collada DAE format's capabilities and I just want to be sure I haven't missed something since this is a complicated submission.

[Image: 2FGzWVQ.png]
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Features
  • Has an in-built scale of .025 (metric).
  • Contains vertex colours overlaid with textures.
  • Contains 281 frames of vertex animation converted to morph targets (shape keys).
This model is only compatible with Blender so far. To make it compatible with 3DS Max I would need to split the model into groups of 100 frames.
Should I submit this model split into different animations or as a whole?

In order to preserve accuracy without the cost of increased file size or redundancy, I have not baked the vertex colours into the model.

Materials need to be manually fixed after import, so I'm deciding whether to include a Blender scene file, or a Blender macro script that automatically makes those fixes.
I'm hoping that I've just missed something and the materials can be properly applied on import.

Thank you for your time.
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Thanked by: Filler


Messages In This Thread
Crash Bandicoot 2/3 model rip and proof-of-concept (requesting evaluation) - by Friedslick6 - 12-27-2017, 09:48 PM

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