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[Tutorial] Ripping from Unreal Engine games.
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Is there anyway to rip models with position data? For example, if I wanted to rip a stadium from Rocket League, I can export all the models of the stadium at once since they're in a single package. However, the models will all be placed at coordinates (0, 0, 0) so I would have to move them all to the correct positions. Is there an easier way?
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RE: [Tutorial] Ripping from Unreal Engine games. - by Tostiman - 10-16-2019, 03:25 AM

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