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How to properly rip A Link to the Past stuffs ? (GBA / SNES)
#3
I was not precise enough in my first message, my bad : 

The main problem with submitting only on the GBA page, is that lots of people will just miss the sprites, because they will not have the idea to search here. ALttP for GBA is not very popular on TSR. That's why, as you can see here, the submitter of the spritesheet added a pink background for sprites coming from the GBA version. Tongue 

However, if this is really an issue, then I can just explain the thing with text ("SNES version only uses bidirectional sprites ...) and redirect  to the GBA game page, for the complete spritesheet.

But, what I have not told, is that even this rip, doesn't match with the real GBA colors. Very Sad

In my idea, the best would be to have : 

  1. A spritesheet for the GBA version with GBA colors.
  2. A spritesheet for SNES version with SNES sprites, as well as recolored GBA missing sprites. And a text to explain these sprites do not appear on the original game, but could be useful.
  3. And that's it. 
Because well ... If someone plan on developping a Zelda fangame with the shovel, using SNES sprites, he will obviously want to have sprites for the 4 directions. Not only two. But first thing first, I have to get the proper colors, and this is not easy at all.  Very Sad I'm using VBA for GBA sprites, and Snes9x for SNES, but no way, it never matches.
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RE: How to properly rip A Link to the Past stuffs ? (GBA / SNES) - by Someone - 12-03-2017, 07:18 AM

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