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Paraemon's Comprehensive Ripping Project Thread [Expansion Station]
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Advice Request Time
So I'm trying to rip the background of Star Light Zone, and there is a huge problem with the night sky section. To put it simply, the sky part of the background operates in 2.5D, in Japanese and US versions, but there doesn't seem to be enough of the rotary in place to get a full loop; this is the extent of the issues:

1. Each act has a different length, meaning that the rotary stops dead at different positions.
2. Different altitudes in the acts changes the formulation of the 2.5D, meaning a different amount of frames when exploring the extent of the rotary.
3. The beginning of the rotary never shows up again after being seen in the top-left corner of the background.

The most optimal way I can rip the night sky is by keeping it static and just leaving it as a parallax section like the rest of the background, and place on the sheet notes for users to feel free to change star positions along the horizontal axis as they see fit. Would this be suitable for the collection release?

Other info (show and tell coming next post):
Map ripping initiated for Spring Yard Zone Act 1 and Marble Garden Zone Act 2.
The Object sheet for Labyrinth Zone is getting an upgrade, as will eventually to the Badnik sheet.
The Cloud/Bubble background of the Sonic 1 Special Stage is about a third complete, in terms of palettes.
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RE: The Observer's Comprehensive Ripping Project Thread [Sonic] - by Paraemon - 08-19-2018, 06:03 PM

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