Users browsing this thread: 1 Guest(s)
Help ripping Blasterball 3 Models
#7
(04-08-2017, 10:18 PM)Pingu! Wrote: The *.wkz extensions have zlib data at offset 0x7. Use VGM-Toolbox to decompress those.

I decompressed the file, now how will I extract the newly created .zlibx file?
Reply
Thanked by:


Messages In This Thread
RE: Help ripping Blasterball 3 Models - by teh_supar_hackr - 04-08-2017, 11:20 PM

Forum Jump: