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NDS model + animation => COLLADA converter
#21
This is another issue with importing into Blender. Blender doesn't respect the wrap mode for textures in a COLLADA file. For example, the UVs for the eye on your model look like this (selected):

[Image: ZdbU51y.png]

The texture is supposed to be sampled in MIRROR mode, ie. the texture repeats in both directions and it's mirrored each time it repeats so that the eye is symmetric. But Blender ignores this setting. You can turn it on manually (it's under Images > Image Mapping in the Properties panel; toggle check boxes for Mirror X and Mirror Y) but also note that AFAICT this only affects the viewport in "Rendered" mode, not "Material" mode.

The reason MKDS works is that it "hard wraps" the image (see karada.png for what it looks like when mirrored in both directions) and then adjusts the texture coordinates to match. IIRC ConsoleTool does that too.
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RE: NDS model + animation => COLLADA converter - by scurest - 10-30-2017, 10:41 PM

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