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2D Sprites : Texture Atlas Inconsistancy?
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Just wanted to follow up-
Talked to some animators who use these sprites in mini 2D-flash films:
Typically they convert each frame to a symbol and have Adobe Flash/Animator automatically proportion the sprites- and and x and y axis does have to be accommodated as a result.
I started unpacking them myself and wrote a subroutine in my C++ game that identifies the edging and corrects it.

A big thank you to everyone who helped! I wouldn't have gotten started into sprites without you!
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RE: 2D Sprites : Texture Atlas Inconsistancy? - by spritakas - 01-28-2017, 04:14 AM

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