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Ripping using ninjaripper for use in UE4
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For use in my first game project (which I take very seriously) I'm trying to create a placeholder model by ripping it from an illusion porn game called "Honey Select". I created a character which will be the base design for the main character.

What I want help with:
I downloaded a dalek and tardis model from the main site, and when I imported these into UE4 I noticed they had multiple parts, textures were asigned and everything. How can I rip models so they can be used like this immediately?


I've already spent a month trying to get it to work in UE4 and it's been giving me various problems:
- parts are imported into blender seperately instead of one complete model
- parts have like 5 clones
- there is no skeleton
- textures are not asigned or asigned to the wrong part, or 5 textures asigned to one part
- creating weight groups with automatic weights doesn't work because of a "heat weight" error, that is unsolvable with any and all solutions on google
- manually weight painting is giving me problems and I'm bad at it because I'm new
- importing a model into UE4 again results in not having textures asigned and if i turned the parts into one object for weight painting reasons they are one object in UE4 and I can only asign 1 texture
- re-asigning animations to a skeleton I made makes the model explode when the animation is played, making body parts fly all over the place into a katamari of body and clothing parts


Why not model a character yourself?
- Because I'm new to modelling and creating a nice player character is important to me mostly because it motivates me and makes me feel connected to the game dev process
- Because the initial plan was to start modelling various simple objects for the game and finish by re-doing the player character when I have much more experience with modelling.
- Because I want to start working on combat mechanics which is my passion but this requires animations, and animations require a skeleton, which I have to make according to a model. Changing these later will mess up animations and i'd have to re-do them all.


My current ripping workflow:
1) Use ninjaripper to rip model from the game
2) convert files with NOESIS to a format that I can open in blender
3) Go into blender and import each object manually (what a drag -Defeated
4) auto weight paint if possible and make some edits
5) asign textures 
6) export to .obj file
7) import into UE4



I'm a bit stubborn and I feel the motivation flow out of me as soon as I think about not using this model. I really want this model for various reasons.
Please help!
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Ripping using ninjaripper for use in UE4 - by DarkWave0 - 01-14-2017, 05:48 PM

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