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Whatkind of map is this, and how do I apply it in Blender?
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I finally managed to rip a model from Starlight Stage, and I've run into a road block. The character's cheeks are supposed to have extra little details, so there's a couple of different texture maps.

She should look something like this:
[Image: 12907225_1539184673044696_1166608559_n.j...%3D%3D.2.c]

Mine looks like this:
[Image: OZvbwrr.png]

There are two textures for the cheeks:
[Image: IQQz5UY.png]
[Image: JhZJTaz.png]

What exactly is the second one, and how exactly do I apply it? Is it a normal map?

Bonus: you'll also notice that her eyebrows are missing. Zooming in, I think they're stuck inside the back of her head:
[Image: 3K2ZiAU.png]

I can't think of any way to fix this, because they're permanently attached to the rest of her head... probably a problem with the conversion process. I used Unity Studio to export all 3D objects from the .unity3d file, and that's how it came out. Any advice on this?
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Whatkind of map is this, and how do I apply it in Blender? - by TeridaxXD001 - 01-04-2017, 02:41 AM

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