01-04-2017, 02:41 AM
I finally managed to rip a model from Starlight Stage, and I've run into a road block. The character's cheeks are supposed to have extra little details, so there's a couple of different texture maps.
She should look something like this:
Mine looks like this:
There are two textures for the cheeks:
What exactly is the second one, and how exactly do I apply it? Is it a normal map?
Bonus: you'll also notice that her eyebrows are missing. Zooming in, I think they're stuck inside the back of her head:
I can't think of any way to fix this, because they're permanently attached to the rest of her head... probably a problem with the conversion process. I used Unity Studio to export all 3D objects from the .unity3d file, and that's how it came out. Any advice on this?
She should look something like this:
Mine looks like this:
There are two textures for the cheeks:
What exactly is the second one, and how exactly do I apply it? Is it a normal map?
Bonus: you'll also notice that her eyebrows are missing. Zooming in, I think they're stuck inside the back of her head:
I can't think of any way to fix this, because they're permanently attached to the rest of her head... probably a problem with the conversion process. I used Unity Studio to export all 3D objects from the .unity3d file, and that's how it came out. Any advice on this?