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[Blender, Crash 2/3] Baking texture + vertex colours w/ seperate UV maps, alpha
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In blender. I think it's possible under Render > Bake > Bake vertex colours. You would need to store all the textures to fit and loop right as a single map, though.
I like to make models in my free time. I also make weird games, too.
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RE: [Blender] Baking Vertex Colours & UV Texture Simultaneously - by Filler - 09-19-2016, 02:01 AM

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