Users browsing this thread: 1 Guest(s)
[DS] Ripping Hunter models from Metroid Prime Hunters
#2
There are a couple of things lacking in the model viewer. One is supporting external "palette" texture information, which is used for the hunter character models. Instead of the texture data being in a _Tex file with the same name, there are multiple other files with the texture data for different palettes. If you want to fix this, you can splice the texture metadata into the file so the model viewer can read it, or you can modify the model viewer source code so it knows to look for texture data in the palette files.

The other, much bigger problem is that the Model Viewer does not capture bones/rigging. It just puts all the bones at the origin so the character looks like a big jumbled mess.

Here's an export of Trace with the texture issue fixed.

[Image: Capture.JPG]

However, ripping with a scene ripper wouldn't give you bones/rigging either. The meshes would be frozen in one specific animation when you capture them (but not all squished at the origin). So either way you would have to rearrange the mesh yourself, and then add bones and do rigging if you want to animate it.
Reply
Thanked by:


Messages In This Thread
RE: [DS] Ripping Hunter models from Metroid Prime Hunters - by ZeroJ - 11-05-2016, 04:47 PM

Forum Jump: