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[Tutorial] Ripping from Battlefield Heroes (and other BF games)
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(02-08-2018, 09:53 AM)Xiron Wrote: UV layout screenshot? Using the client from here still works for me.

Hey, thanks for prompt response. So I actually think there may be problem with how the viewer is exporting the file. Here you can see example. I've also checked the file in windows 3d viewer and it looks the same as in Max[Image: eZqROsQ.png]I also played with importing obj into 3ds max and when I uncheck "Texture Coordinates" the UV's are better (but still not matching in my opinion, however I cannot even check Big Grin), but I don't think they will work as the geometry itself looks broken - similar cases with all of the buildings from the same build.

Also, screen with UV look after regular importing to Max
[Image: 9p33NB0.png]
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RE: [Tutorial] Ripping from Battlefield Heroes (and other BF games) - by Pekinhere - 02-08-2018, 04:44 PM

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