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SleepStone [Rougelike-Concept]
#2
The gameplay you're describing shares some similarities with roguelike, but isn't step based (judging from the mockup) or turn based?
I recommend you start programming, before it becomes a very refined idea... It may paralyze your progress.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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SleepStone [Rougelike-Concept] - by -Ash- - 05-02-2016, 04:23 AM
RE: SleepStone [Rougelike-Concept] - by Chris2Balls [:B] - 05-02-2016, 11:25 AM

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