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Xenoblade monados
#3
I couldn't get the archive I was trying to open to open with what I was trying. Maybe I was looking in the wrong place or something. Ninja ripper ripped the models, but not the textures. 3D Ripper DX ripped the texture, but isn't great with models. Importing the rips into Blender revealed the UV maps extended beyond the boundaries, when they probably should have been symmetrical. Given that I had the option to rip from the equipment screen and blender's loading import selection window allows me to sort files by size, the biggest issue with this method would have been the UV maps/texture... before I found out you could scale the UV maps by size while in edit mode with it all selected by pressing S(insert value here). However, I'd be glad for what advice you could give.
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Messages In This Thread
Xenoblade monados - by Jinzo-Advance - 04-22-2016, 09:17 PM
RE: A little experiment - by Carpaccio - 04-22-2016, 10:49 PM
RE: A little experiment - by Jinzo-Advance - 04-23-2016, 12:38 AM
RE: A little experiment - by Carpaccio - 04-23-2016, 12:19 PM
RE: A little experiment - by Jinzo-Advance - 04-23-2016, 03:09 PM
RE: A little experiment - by Empty - 04-23-2016, 08:27 PM
RE: A little experiment - by FinalSmash - 05-12-2016, 08:07 PM
RE: A little experiment - by Carpaccio - 04-23-2016, 04:44 PM
RE: A little experiment - by riccochet - 06-03-2016, 05:39 PM
RE: A little experiment - by Jinzo-Advance - 04-23-2016, 05:14 PM
RE: A little experiment - by Jinzo-Advance - 04-25-2016, 05:48 AM

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