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2D Zelda Higher Resolution Community Project
#12
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My spriting skills are rusty, but here's something I tried to work with. It looks okay from afar, but zoom in any closer to notice the many quirks Tongue.

My main gripe with trying to smoothen these older sprites is that they're so primitive from the graphic limitations that just smoothing them (as opposed to redrawing them as DragonDePlatino did) makes it really difficult to not make the character look like an expressionless robot. Pretty much why I added the white glow in Link's eyes.

With that said, I'd probably prefer smoothening + adding detail technique like Dragon's over what Koh was talking about with the "2x resolution" thing. But to each their own c:.
[Image: ErbRIBqVkAUtE8F?format=png&name=900x900]
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RE: 2D Zelda Higher Resolution Community Project - by miyabi95_ - 04-16-2016, 11:11 PM

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