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Sprite Limitations for SNES and GBA
#10
Not to bump an old thread, but I think the title of this is misleading. GBC is 16-bit, if I recall correctly. GBA is 32-bit.
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RE: Sprite Limitations for SNES and GBA - by Koh - 04-05-2016, 02:29 PM
RE: Sprite Limitations for SNES and GBA - by Pik - 04-21-2021, 10:55 PM
RE: Sprite Limitations for SNES and GBA - by Speed-X - 02-12-2017, 01:51 PM

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