Users browsing this thread: 1 Guest(s)
Universal Model Viewer
#5
(03-01-2016, 12:08 AM)Random Talking Bush Wrote:
(02-29-2016, 11:17 PM)Telespentry Wrote:
(02-29-2016, 11:07 PM)Random Talking Bush Wrote: Noesis can do so, but it doesn't seem to always apply textures for certain model formats. Still works on previewing the meshes, though.

If it appears glitchy in Noesis, then there might just be a problem with the model itself, which wouldn't surprise me when even OBJs can be finicky.

if you think obj is finicky, you've obviously never used dae
I have, lots of times. Hence why I always put "_OpenCollada" at the end of my exports to let people know what it should be compatible with. I was referring to the fact that even though OBJ files are pretty straightforward, it seems that more often than not they import into 3DS Max as a broken mess when they're fine in most other programs.
That's just blender using object ('o' keyword) as.. well objects and max instead using groups ('g' keyword) as objects instead.
You can literally fix that by just replacing all instances of 'o' with 'g', though.
Reply
Thanked by:


Messages In This Thread
Universal Model Viewer - by Stammer6 - 02-29-2016, 10:58 PM
RE: Universal Model Viewer - by Telespentry - 02-29-2016, 11:17 PM
RE: Universal Model Viewer - by TGE - 03-07-2016, 11:19 AM

Forum Jump: