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Game screenshots
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while nothing is supposed to be final, my complaints are that it's kinda difficult to separate the character from the background due to both being saturated (bright). Usually lowering the saturation on things that are not interactive objects help.

The HUD needs a lot of hork, the elements are placed randomly and without any sense of cohesiveness. Games usually place those elements in a similar style and with even placement as to make it easier to understand - while not being a sore thumb compared to the rest of the game. For example, the pixeled Times New Roman font doesn't really work at all for this kinda game, nor it doesn't really make sense to put coins, lives and score in a place far away from the middle. It's rather unnatural

as for the individual graphics, they look kinda ugly due to the amount of stray pixels and unneeded dithering, such as in the palm tree. Dithering shouldn't get in the way and should be used for gritty textures, in small amounts. Avoid single pixel dots on sprites because they don't add detail or quality at all.
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Game screenshots - by krakko - 02-07-2016, 10:31 AM
RE: Game screenshots - by Gors - 02-08-2016, 07:43 AM
RE: Game screenshots - by krakko - 02-08-2016, 09:58 AM
RE: Game screenshots - by Gors - 02-09-2016, 01:26 PM
RE: Game screenshots - by Zac - 02-11-2016, 04:11 AM
RE: Game screenshots - by krakko - 02-13-2016, 10:26 AM
RE: Game screenshots - by krakko - 03-01-2016, 07:41 PM

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