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Stencyl-tale: A Undertale Engine made in Stencyl.
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What is this project?:

This is a simple Undertale engine meant for easy editing, it's made to rival Unitale, and I hope to succeed it.

If anyone wants to try a updated flash build, check below. (The final will be the source, which you can compile in any of the use-able formats Stencyl uses)

Will there be any differences between this and the real game?:

Yes, I have a large list of differences

-Movement speed was estimated, so it may be a tad different.

-Text speed was also estimated, so the results may not be the same.

-This version  plays at 60 FPS, rather than 30.

-The font is VERY SLIGHTLY different.

-This version renders at 320x240, stretched to 640x480. While the Real game runs at 640x480, but scales some sprites. Higher-res sprites are not possible on my engine.

-Music loops are different than the ones Undertale's build of GM Studio , so loops sound a tad different.

-Collision is a bit wonky at times.

-Fixed the bug where holding up + down + left or right near a wall would make you twitch everywhere.

-Text can be skipped and re-read faster.

-No Control or shift usage-yet.

Screenshots:

[Image: OIemY2c.png]

Here's a link to the current build of the game, all updates will also take place on the same link.

Here
I like to make models in my free time. I also make weird games, too.
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Stencyl-tale: A Undertale Engine made in Stencyl. - by Filler - 12-17-2015, 01:34 AM

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