Users browsing this thread: 1 Guest(s)
Tropical Freeze Textures: the TXTR format. RTB and Parax pretty much figured it out.
#1
Tongue 
(Repost from the Request board in case I'm in the wrong place...)

Semi-urgent. LOL sorry. XP

I would like someone to help me research the TXTR format found in DKC Tropical Freeze's PAK files. I got em out of the PAK's (Geez, there are a METRIC CRAP TON of these things), and into HxD. Now I gotta convert these bastards into DDS or PNG.

So far, the models, UV's and material names are cracked. But I wish to upload TF's skinned / textured models onto the Resource.

The problem is that there seems to be absolutely nothing to guide me in my search for converted files: No offsets, no file names, no references to ANYTHING AT ALL, no CMPR unlike Returns, absolutely sweet piss all. I would like to ask someone who has experience in this stuff help me out, and if it's cracked, make the converter app. (I can't code this crap is why haha!) But on my end I'd keep looking through the files in hex editors and report to the volunteer(s) with findings. I would ask Parax (the original PakTool and etc. author), but he's busy and pretty much told me to look myself. But I'm finding diddly squat.

TXTR file samples available to send and test on.

Thanks!

Link to samples: https://www.mediafire.com/?h5abugu70587w07
MaterialArchive.arc with methods (?): http://www.mediafire.com/download/8n1jj5...rchive.arc
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
Reply
Thanked by:


Messages In This Thread
Tropical Freeze Textures: the TXTR format. RTB and Parax pretty much figured it out. - by Kold-Virus - 12-12-2015, 09:29 PM

Forum Jump: