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Whats the math behind Outrun environments?
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That mode7 explanation Racoon Sam linked to is probably your best bet for the rendering, besides using an actual 3d rendering setup like directx or opengl.

I agree, though, that kind of math is confusing.

Using Opengl or DirectX probably would be somewhat easier.

Then you just gotta handle the map format.

Good luck with your project!
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RE: Whats the math behind Outrun environments? - by DarkGrievous7145 - 12-03-2015, 07:46 PM

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