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Whats the math behind Outrun environments?
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3D Modelling 
Hello /vgr/ Unsure
Im doing a little project that involves recreating the maps of Outrun games for the SNES in Java. From what I can see, a little bit of math is involved and was wondering if someone can direct me to a quick guide or something that better explains it.

http://www.blitterandtwisted.com/wp-cont...creen1.png


http://3.bp.blogspot.com/-Zbp5zmrwDi0/UF...trun02.png


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Whats the math behind Outrun environments? - by rusty - 12-03-2015, 11:48 AM

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