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Pokémon Super Mystery Dungeon Model Ripping Project
#46
(11-25-2015, 09:27 PM)ThatTrueStruggle Wrote:
(11-25-2015, 08:06 PM)Demonslayerx8 Wrote: As lilo said, it doesnt work. even tho it GAVE me a BCH file thats about 230MB, and shows no model or texture data in Ohana.
[Image: 8c8Siby.png]

Right now, I've written one that just extracts CGFX files. However, I'm working on one that extracts BCH files also. Hope I can get that out by tommorow.
Though I'm not exactly sure how it'll do that :/

EDIT:
Code:
idstring "FARC"
get Size asize

for i = 0
    SavePos Position
    if Position == SIZE
        break
    endif
    get PATH basename
    FindLoc Offset string "CGFX"
    goto Offset
    idstring "CGFX"
    get Endianness short
    get Length short
    get Revision long
    get FileLength long
    goto Offset
    goto FileLength 0 SEEK_CUR
    string PATH += i
    string PATH += ".cgfx"
    log PATH Offset fileLength
next i
Are you using the hex editor?
So far this extracts the CGFX files but not BCH. Hopefully I figure that out soon.
[Image: 33426ca52b.png]
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Messages In This Thread
RE: Pokémon Super Mystery Dungeon Model Ripping Project - by Lilothestitch - 11-26-2015, 01:15 AM

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