11-05-2015, 06:16 PM
(This post was last modified: 11-05-2015, 06:22 PM by DragonDePlatino.)
If I could offer a compromise, why not a 4-frame animation like this?
In a traditional 4-frame walk cycle like recme's, you draw one new frame for your up/down animations and two new frames for your side animations. So it goes stand-left-stand-right with every other frame being a standing frame.
In this style of animation, you draw two new frames for your up/down animations and four for your side animations. For the up/down animation, you just flip the first 2 frames for second 2 frames. The result looks smoother than a traditional walk cycle but doesn't require as much work as a 6-frame or 8-frame animation (overkill for a sprite this small). And if that sounds like too much work, you can even mix the two styles and do two frames for your up/down animations and two for your side animations.
In a traditional 4-frame walk cycle like recme's, you draw one new frame for your up/down animations and two new frames for your side animations. So it goes stand-left-stand-right with every other frame being a standing frame.
In this style of animation, you draw two new frames for your up/down animations and four for your side animations. For the up/down animation, you just flip the first 2 frames for second 2 frames. The result looks smoother than a traditional walk cycle but doesn't require as much work as a 6-frame or 8-frame animation (overkill for a sprite this small). And if that sounds like too much work, you can even mix the two styles and do two frames for your up/down animations and two for your side animations.