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Zelda II Remake/Revamp Pre-Alpha 008
#4
I think one text box issue is the opacity, on that first example the treasure chests show through it a bit too much and it obscures the text.

If you need help with heart interface coding on GMS I can probably help, I've done it before. The key is having each heart equal 4 of the health variable, and manually drawing each "quarter", but it is easy to do. You have a max variable too so you can draw the empty heart outlines when you have lost health.
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RE: Zelda II Remake/Revamp Pre-Alpha 004 - by Silversea - 10-02-2015, 02:18 PM

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