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DragonBall XenoVerse - Ripping script release + some model downloads inside
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(07-26-2015, 09:04 PM)Demonslayerx8 Wrote: mmm i'd use this if this was made available for 3ds max... :c

Sheesh, you're welcome! =P

Seriously though, Blender isn't that hard to use - especially if all you need to do is run the script for personal use. =) So say you want to import Hercule; you find his character code (SAT, maybe?, set up the script and run it. Maybe modify the script to get the correct textures and such, but then you're done in Blender! You can import the generated FBX in Maya, Max, or whatever suits your fancy. Wink

If you were talking about the characters; those are all in FBX format, and can be downloaded and used as-is. (I edited my OP to clarify this.)
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RE: DragonBall XenoVerse - Ripping script release + some model downloads inside - by Senshi - 07-26-2015, 10:36 PM

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