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Filler's Sprite dumping ground
#6
I don't like the sprites at all - sorry if this kinda sounds harsh but there are many things to be fixed

your shading doesn't convey volume well, and the use of the black for outlines make the sprite look flat and detail-less. Though this is a little more bearable in small characters, bigger graphics such as the tank suffers from these choices.

[Image: time_tank_by_fillerartist-d95hoso.png]

you can notice that the shading does these weird gradient curves - they only make the shapes look embossed, and not 3D. The point of shading is to give the 2D graphics volume. I'll try giving more insightful pointers when I'm home, but it's a good idea to study official games' graphics to get an idea

don't feel overwhelmed by this though, because it's a common error and with enough practice you can produce more convincing pieces. Everyone's been there at some point (including me).
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Messages In This Thread
Filler's Sprite dumping ground - by Filler - 05-26-2015, 05:47 AM
RE: Filler's Sprite dumping ground - by Filler - 07-23-2015, 01:19 PM
RE: Filler's Sprite dumping ground - by E-Man - 07-23-2015, 03:15 PM
RE: Filler's Sprite dumping ground - by Filler - 07-23-2015, 03:51 PM
RE: Filler's Sprite dumping ground - by Filler - 08-13-2015, 09:19 AM
RE: Filler's Sprite dumping ground - by Gors - 08-14-2015, 01:57 PM
RE: Filler's Sprite dumping ground - by Filler - 08-14-2015, 11:22 PM
RE: Filler's Sprite dumping ground - by Filler - 08-17-2015, 04:42 AM
RE: Filler's Sprite dumping ground - by Valo - 08-17-2015, 10:14 PM
RE: Filler's Sprite dumping ground - by Filler - 08-18-2015, 08:58 AM
RE: Filler's Sprite dumping ground - by Filler - 08-19-2015, 08:08 AM
RE: Filler's Sprite dumping ground - by Filler - 09-04-2015, 04:55 AM
RE: Filler's Sprite dumping ground - by Kosheh - 09-04-2015, 11:55 AM
RE: Filler's Sprite dumping ground - by Filler - 09-06-2015, 09:58 PM
RE: Filler's Sprite dumping ground - by Filler - 09-08-2015, 04:17 AM

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