Users browsing this thread: 1 Guest(s)
PGE Project - 2D platform game engine
#3
Yes ;-)
What about size of graphics: The standard size of tile is 32x32 px, but is not strict. Here is a full freedom of GFX size.
Why not 16x16? This thing came from SMBX engine where author made sprites 2x bigger with performance reasons [SMBX written in VisualBasic 6, PGE written in C++]. Tiles aren't jailed to grid and can be placed with any alignlent (multiple 1!).
Old SMBX engine has strict standard: when you will customize tiles, they are may be cropped [because size defined internally, my engine reads size of tile directly from image file].
Also presented thing like sizable tiles - sprite divided to 9 pieces which are sides, corners and center. Unlike SMBX [strictly multiple 32 sizes are allowed, or glitch will appear], my engine gives able to draw sizable tiles with any size.

By anyway the standard size of tiles and default grid size can be defined by you own in each config pack.

For example: glitches in old SMBX engine:
[Image: SizableBlocks_SMBX.png]

And same result in my developing engine part:
[Image: SizableBlocks_PGE.png]
Reply
Thanked by:


Messages In This Thread
RE: PGE Project - 2D platform game engine - by Wohlstand - 03-31-2015, 03:06 PM

Forum Jump: