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Back at it again (at Dreamy Team)
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(03-28-2015, 01:58 PM)DragonDePlatino Wrote: The Mecha-Koopa sheet looks nearly perfect, so the only small nitpick I could provide is on the shape of the feet for the north-facing and south-facing sprites. What you have is nice, but personally I think the bottoms of the feet shouldn't so flat unless they are bending. They should come to more of a sharp point that matches the angle of the top of the feet.

But really, I might be wrong here and it's an incredibly small nitpick. Should you even be going here for feedback on your sprites? You're in a completely different league that most of us! XD

EDIT:

If I were you, I'd head over to the PixelJoint or WayOfThePixel forums to get some feedback on your work. The artists over there are much closer to your skill level, and some like Atooi have actually worked on commercial Nintendo games. You'll get more feedback and less childish bickering if you start up a thread over there.

[Image: Ii0kjz1.png]

I agree with you, I might prefer a more steep angle like on the right, but it's hard to see the shape. Visually I sort of prefer the original on the left, so I'm not sure what to do...
You did mean just the one frame, right? I figure they're pretty pointy in the animation.

About feedback... I wouldn't have posted here if I didn't think there was valuable advice and pixel artists. And to be honest, I feel PJ and similar are a bit above my head. I will of course head there when I have a more varied portfolio to show, but to finish these sheets I'm working with M&L specifically.
You're right that I certainly know the rules and limitations of M&L styles, but I am by no means a perfect artist. I will always appreciate feedback from anyone.

(03-28-2015, 02:31 PM)Omega Wrote: I guess the only thing I can say is maybe it so in the Popple Sheet, you can visually see him put his left hand into the bag and grab things to throw.

Don't worry, that's definitely the plan. Literally just pasted the bag in there to position it so I can start editing.


(03-28-2015, 04:43 PM)recme Wrote: i tried speeding the motion blurs up in previous's gif maker, but they were already at maximum speed. the least i did was to remove the middle blur frame.

[Image: gzDfa7s.gif]

sorry about the transparency, but i think you get the general idea. the only thing that should be tweaked is the blur itself, since its sorta in a weird shape at the moment.

Yes, it does look better sped up a bit, you were right. Removing the middle blur creates some issues though - it's not as smooth and the darker parts overlap making it look sort of broken. I may tweak it and see if I can't consolidate it into two but for now at least the three frame looks good sped up some.
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Messages In This Thread
RE: Back at it again (at Dreamy Team) - by Ton - 03-28-2015, 12:22 PM
RE: Back at it again (at Dreamy Team) - by Pik - 03-28-2015, 01:36 PM
RE: Back at it again (at Dreamy Team) - by Omega - 03-28-2015, 02:31 PM
RE: Back at it again (at Dreamy Team) - by recme - 03-28-2015, 04:43 PM
RE: Back at it again (at Dreamy Team) - by Ridge Troopa - 03-28-2015, 05:08 PM
RE: Back at it again (at Dreamy Team) - by Omega - 03-29-2015, 06:37 PM
RE: Back at it again (at Dreamy Team) - by recme - 03-29-2015, 04:55 PM
RE: Back at it again (at Dreamy Team) - by recme - 03-29-2015, 06:00 PM
RE: Back at it again (at Dreamy Team) - by Virt - 04-01-2015, 04:05 PM
RE: Back at it again (at Dreamy Team) - by Neslug - 04-20-2015, 02:20 AM
RE: Back at it again (at Dreamy Team) - by Ton - 04-20-2015, 10:49 AM
RE: Back at it again (at Dreamy Team) - by Omega - 04-29-2015, 12:52 AM
RE: Back at it again (at Dreamy Team) - by Ton - 04-29-2015, 08:25 AM
RE: Back at it again (at Dreamy Team) - by Ton - 04-30-2015, 08:17 AM
RE: Back at it again (at Dreamy Team) - by Ton - 07-01-2015, 10:26 AM
RE: Back at it again (at Dreamy Team) - by Ton - 07-01-2015, 01:03 PM
RE: Back at it again (at Dreamy Team) - by Ton - 07-02-2015, 05:08 PM
RE: Back at it again (at Dreamy Team) - by Ton - 08-16-2015, 11:36 PM

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