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SpaceShooter
#7
go for the art style you have right now, except the asteroids. the bright ships look good in game design point of view: readable and contrasts well with the background. otherwise the bright shots and rocket boosts would bring more attention than the ship itself.

do a rock texturing with even shading, so you don't need to animate it frame-frame: you can tell the programmer to apply a simple rotation animation, saving you lots of work and still being good gamedev wise.
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SpaceShooter - by Level 1 - 03-07-2015, 11:15 AM
RE: SpaceShooter - by Struggleton! - 03-07-2015, 11:46 AM
RE: SpaceShooter - by Level 1 - 03-07-2015, 11:49 AM
RE: SpaceShooter - by Level 1 - 03-08-2015, 09:49 PM
RE: SpaceShooter - by Silversea - 03-10-2015, 07:32 PM
RE: SpaceShooter - by Level 1 - 03-17-2015, 01:30 AM
RE: SpaceShooter - by Gors - 03-18-2015, 06:44 PM
RE: SpaceShooter - by Silversea - 03-18-2015, 08:24 PM
RE: SpaceShooter - by Jaharl - 03-18-2015, 08:31 PM

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