*In GameMaker*
I add something to the codes, about to test it. Little ol' me says, oh! I better save this so I don't lose anything if it crashes! Then I find out the new code broke stuff.
Or, I make a large sprite/animation that must be consistent. Oops, some shading is off in a spot. Then I have to fix every single frame. *sigh*
Fuq
I add something to the codes, about to test it. Little ol' me says, oh! I better save this so I don't lose anything if it crashes! Then I find out the new code broke stuff.
Or, I make a large sprite/animation that must be consistent. Oops, some shading is off in a spot. Then I have to fix every single frame. *sigh*
Fuq



![[Image: rHiHaRN.jpg]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FrHiHaRN.jpg&hash=ada018f40f2b3487a1c989b4b735b9ec)