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Texture Remix (my image manipulation tool) - v1.2.0
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So, from the OP, I'm assuming this means that any kind of normal map can be produced by this tool, as long as it uses similar channel mapping. The question therein becomes "what kinds of channel maps do Sonic Generations use, and how do I convert them to something OpenGL-friendly, since I don't understand how either parses normal maps?"
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RE: Texture Remix (my image manipulation tool) - by MandL27 - 03-08-2015, 08:53 PM

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