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Ripping sprites from screenshot didnt work out so well...
#5
Sorry to bother again, but I've run into another issue with screenshots.

In the screens I just took, things are different, but still not quite right. I attached a picture of what I've got now.

Not sure what's wrong, I think I got it at the right size. Here's all the graphic related settings I have (for ppsspp):
Window size: 1x
No postprocessing shaders
Rendering resolution: Auto (It says 1:1 in the menu, the other options say 1x, 2x, 10x, etc)
Rendering mode: Buffered (I couldn't get things to show up in non-buffered)
Frameskipping: Off (Probably not graphics related)
Texture filtering: Auto
Texture scaling: Off (xBRZ) (Deposterize is unchecked)

I've been messing around with the various options, but I haven't gotten it right yet.

EDIT: Forgot these two:
Hardware transform has a check next to it
Vertex cache also has a check
EDIT: Here's even more settings:
Stretch to display, smallscreen, and fullscreen are all unchecked
Vsync is unchecked
Mipmapping is checked
Lazy texture caching, retain changed textures, and low quality splines and Bezier curves are all unchecked
Anisotropic filtering is 16x
And all hack settings are disabled


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RE: Ripping sprites from screenshot didnt work out so well... - by jirachiband - 01-23-2015, 06:00 PM

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