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How can I fix the uvmap on this ripped ps2 model?
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I recently ripped a model from a ps2 game successfully, but the uvmap on it is not working well. When I imported it into Cinema4D it did not show the uvmap on the grid layout. And I can not scale it.
The models vertices where not connected but I connected them by optimizing the mesh, and the normals are messed up. I fixed all of it but I left it back to how it was originally, because I thought it might have messed up the uv map.


Game: Rugrats: Royal Ransom
Model ripped: Kimi
Program used to rip models: pcsx2
Tutorials Used:
http://forum.xentax.com/viewtopic.php?f=16&t=9398
http://www.vg-resource.com/thread-20541.html

Texutres where captured us TexMod.
[Image: 6f008bc901ba0b43cc1aa438f439b68c.png]

Model:
[Image: 0f549f490b4c90908a9135403fc3b2eb.png]
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How can I fix the uvmap on this ripped ps2 model? - by kratox - 12-04-2014, 11:30 PM

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