Users browsing this thread: 1 Guest(s)
Super Mario Dynamo
#11
(11-07-2014, 01:55 AM)Hello Wrote:
(11-05-2014, 10:56 AM)Kosheh Wrote: Didn't you watch the video at all?

You can sleep at inns.

Did you watch the video at all? O_o

...I'm pretty sure a Toad person asked Mario to give him coins in front of a Toad House, and said it was like 10 coins a night


I guess not?

EDIT: Just went back and rewatched it. It's the part at the beginning. I uh, I'll admit my fault: I skipped to that very point, and I thought the Toad said "I hope you enjoyed your stay!"
oh well, I'm the doofus lol

I wasn't crazy though about the random pitch-black areas of the game (as I feel like that's an artificial ramp-up of difficulty: it's very easy to put a fire chain on one of those corners and easily frustrate a player with an obstacle they can't see. Unless you can guarantee there are no enemies/stage hazards behind those black segments, they seem to be something that could easily frustrate a player
Also, while some of the level design is interesting, I hope these are the later levels - some of these things are real twitch-timing based, and the spiked corridor that required the bee suit seems a little...unfair.

Most Mario titles allow you to access bonuses/extra things that aren't required to complete the level by having a certain power-up at the right time (i.e. the clouds in SNW only accessible by Cape Feathers - having a cape wasn't required by the stage design; only to access hidden areas - laziest example is Mario 3D World's double cherry levels that always had the Stamps accessible by a platform that required x number of clones) Unless the Bee Mushroom respawns right before that wall-jumping segment as many times as the player needs it, it seems a little bit excessive, as if the player doesn't possess the Bee Mushroom and has no way to acquire one, they're forced to lose a life at that part unless they can manage to keep the Mushroom for the level. :/
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
Reply
Thanked by: E-Man, Kelvin


Messages In This Thread
Super Mario Dynamo - by Hello - 11-03-2014, 03:23 PM
RE: Super Mario Dynamo - by E-Man - 11-03-2014, 03:39 PM
RE: Super Mario Dynamo - by puggsoy - 11-03-2014, 11:12 PM
RE: Super Mario Dynamo - by E-Man - 11-04-2014, 10:21 AM
RE: Super Mario Dynamo - by Hello - 11-04-2014, 04:35 PM
RE: Super Mario Dynamo - by BullockDS - 11-04-2014, 04:41 PM
RE: Super Mario Dynamo - by Vipershark - 11-04-2014, 06:37 PM
RE: Super Mario Dynamo - by Kosheh - 11-05-2014, 10:56 AM
RE: Super Mario Dynamo - by Hello - 11-07-2014, 01:55 AM
RE: Super Mario Dynamo - by Kosheh - 11-08-2014, 12:36 AM
RE: Super Mario Dynamo - by E-Man - 11-07-2014, 08:57 AM
RE: Super Mario Dynamo - by adriano gt - 11-18-2014, 03:46 PM

Forum Jump: